UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.
Last commit July 13, 2026, 122 days ago.
176 GitHub stars and 0 Honeystax upvotes. Copy the install, test the workflow, then decide if it earns a permanent slot.
You can test this quickly and remove it cleanly if it misses.
Starts at 6. Added: last commit 122 days ago +14, GitHub health 57/100 +14, no security policy +8, no code of conduct +3.
AI Agent
Universal
Model
Multiple
Fastest way to find out if UnrealMotionGraphicsMCP belongs in your setup.
Copy the install command, run a real test, and back it out cleanly if it slows you down.
claude mcp add unrealmotiongraphicsmcp -- npx unrealmotiongraphicsmcpRun this first. You will know quickly if the workflow earns a permanent slot.
claude mcp remove unrealmotiongraphicsmcpNo messy cleanup loop. If it misses, remove it and keep moving.
Install Location
~/ └─ .claude.json └─ mcp_servers/ └─ unrealmotiongraphicsmcp ← registers here
UnrealMotionGraphicsMCP is listed on Honeystax as a MCP Server for Universal, since July 12, 2026. Its code is at github.com/winyunq/UnrealMotionGraphicsMCP, with 176 GitHub stars and 5 open issues. Last commit July 13, 2026, 122 days ago. GitHub's community health check gives it 57 out of 100.
Source: GitHub repository
Source check: July 18, 2026
Upstream commit: July 13, 2026
Repository state: Not marked archived
Honeystax upvotes are community interest signals, not star ratings. GitHub stars and repository health are source measurements; editorial risk and trial-cost notes are Honeystax analysis.