Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, r...
Copy the install, test the workflow, then decide if it earns a permanent slot.
Fresh repo activity plus visible builder pull. This is the kind of tool people test before it turns obvious.
Copy the install, test the workflow, then decide if it earns a permanent slot.
You can test this quickly and remove it cleanly if it misses.
GitHub health unknown. no security policy. Fresh enough repo health and manageable issue load keep the risk controlled.
AI Agent
Claude Code
Model
Claude
Fastest way to find out if universal-modder belongs in your setup.
Copy the install command, run a real test, and back it out cleanly if it slows you down.
git clone https://github.com/rehan-remade/universal-modder ~/.claude/skills/universal-modderRun this first. You will know quickly if the workflow earns a permanent slot.
rm -rf ~/.claude/skills/universal-modderNo messy cleanup loop. If it misses, remove it and keep moving.
Install Location
~/ └─ .claude/ ├─ commands/ ├─ skills/ │ └─ universal-modder/ ← installs here ├─ agents/ └─ settings.json
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
Source: GitHub repository
Source check: October 19, 2026
Upstream commit: October 19, 2026
Repository state: Not marked archived
Honeystax upvotes are community interest signals, not star ratings. GitHub stars and repository health are source measurements; editorial risk and trial-cost notes are Honeystax analysis.