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godot-mcp-enhanced

MCP Server

Enhanced MCP server for Godot 4.5-4.7: 33 tools / 199 actions, 3-layer architecture (headless + editor + game bridge)...

Copy the install, test the workflow, then decide if it earns a permanent slot.

76
Why nowMoving now

Fresh repo activity plus visible builder pull. This is the kind of tool people test before it turns obvious.

DecisionWorth testing this week

Copy the install, test the workflow, then decide if it earns a permanent slot.

Trial costFast eval

You can test this quickly and remove it cleanly if it misses.

Risk35/100

GitHub health 42/100. no security policy. 1 open issues make this testable, but not something to trust blind.

What You Are Adopting

AI Agent

Multiple

Model

Claude

Test This In Your Stack

One command inClean rollbackLow commitment
settingsRegistryAdds a named entry to Claude config. One command to remove.

Fastest way to find out if godot-mcp-enhanced belongs in your setup.

Copy the install command, run a real test, and back it out cleanly if it slows you down.

Try now
claude mcp add godot-mcp-enhanced -- npx godot-mcp-enhanced

Run this first. You will know quickly if the workflow earns a permanent slot.

Back out
claude mcp remove godot-mcp-enhanced

No messy cleanup loop. If it misses, remove it and keep moving.

Install Location

~/  └─ .claude.json    └─ mcp_servers/      └─ godot-mcp-enhanced ← registers here

About

Enhanced MCP server for Godot 4.5-4.7: 33 tools / 199 actions, 3-layer architecture (headless + editor + game bridge), secure sandbox, recording & frame-verify, cross-version CI.

Source & freshness

Source: GitHub repository

Source check: July 26, 2026

Upstream commit: July 26, 2026

Repository state: Not marked archived

Honeystax upvotes are community interest signals, not star ratings. GitHub stars and repository health are source measurements; editorial risk and trial-cost notes are Honeystax analysis.

Open Live ProjectAudit Repo

Reviews0

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ActiveLast commit today
bug_report1open issues
Submitted July 26, 2026

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