Agent skills that make real-time game VFX as code for Effekseer and verify them in real Godot renders (Claude Code, C...
Copy the install, test the workflow, then decide if it earns a permanent slot.
Fresh repo activity plus visible builder pull. This is the kind of tool people test before it turns obvious.
Copy the install, test the workflow, then decide if it earns a permanent slot.
You can test this quickly and remove it cleanly if it misses.
GitHub health unknown. no security policy. Fresh enough repo health and manageable issue load keep the risk controlled.
AI Agent
Claude Code
Model
Multiple
Fastest way to find out if effekseer-vfx-skill belongs in your setup.
Copy the install command, run a real test, and back it out cleanly if it slows you down.
git clone https://github.com/kanaworksai-hue/effekseer-vfx-skill ~/.claude/skills/effekseer-vfx-skillRun this first. You will know quickly if the workflow earns a permanent slot.
rm -rf ~/.claude/skills/effekseer-vfx-skillNo messy cleanup loop. If it misses, remove it and keep moving.
Install Location
~/ └─ .claude/ ├─ commands/ ├─ skills/ │ └─ effekseer-vfx-skill/ ← installs here ├─ agents/ └─ settings.json
Agent skills that make real-time game VFX as code for Effekseer and verify them in real Godot renders (Claude Code, Codex and other Agent Skills hosts).
Source: GitHub repository
Source check: October 17, 2026
Upstream commit: October 17, 2026
Repository state: Not marked archived
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